Archive for the ‘3D’ Category

GE Data Visualization

Interesting data visualizations from GE…don’t seem to be that useful though…

HoloDesk – Direct 3D Interactions with a Situated See-Through Display

MS Research work – HoloDesk is a novel interactive system combining an optical
see through display and Kinect camera to create the illusion
that users are directly interacting with 3D graphics. A virtual
image of a 3D scene is rendered through a half silvered mir-
ror and spatially aligned with the real-world for the viewer.
Users easily reach into an interaction volume displaying the
virtual image. This allows the user to literally get their hands
into the virtual display. A novel real-time algorithm for rep-
resenting hands and other physical objects, which are sensed
by the Kinect inside this volume, allows physically realistic
interaction between real and virtual 3D objects.

Autodesk 123D Sculpt

Interesting touch interactions for rendering 3D models and textures…

Siggraph 2011 Showreel

SIGGRAPH conference 2011 showreel: current state of the art in 3D rendering technologies…

LIVE Singapore!

Interesting project for visualizing live data…

Smart Interactive Displays by MS Applied Sciences Group

Borderline: Redrawing the map of Great Britain from a network of human interactions

Kinect Hand Detection

Introduction to 3D Computer Graphics


Computer graphics have progressed significantly since the 1950s; we are now at a stage where photorealistic 3D images can be created using commercially available tools. We are in an era where 3D artists are in high demand and low supply presenting excellent opportunities for those with a creative flair to build a successful career in the industry.

3D computer graphics are typically separated into three phases: modelling; layout and animation; and rendering. Below is a brief overview of the three components and later in this article is an in-depth look at each stage.

Read more

Return top